Well yes, so there are city invasions. I saved Stormwind last night and it was bloody good fun. However, when the same happened again this morning I have to admit I thought: Oh well.. a little bit of water and wind never hurt anyone unduly - and those citizens who drown will surely find a kind spirit healer.
And buggered off.
Right out of the city and into the safe countryside (where there are growing a lot of peaches, apparently).
Anyway. I found this lovely statistic.
Apparently the lovely Merrymaker Snack should rather be called Snack, Bane of Humanity!
Honestly... eighty two thousand humanoids? That's like being personally responsible for 2 per mill of the deaths in World War two.
*boggle*
Ah well.
So what would a few more hurt, really.
I decided to work a bit more on my Ravenholt faction. Nothing like a working for a guild of thieves and assassins to feel right at home. Turns out there are two steps to being a loved and exalted member of their community (tightly knit, I tell you - and their birthday cakes are unmatched).
The first is to kill lots of Syndicate members. Lots.
To quote a random klingon (wish I had a name) from Star Trek (the original series): Day of the Dove:
Four thousand throats may be cut in one night by a running man.
He is not that far off, actually. At the current run speed of my Snack (failing the speed boost enchant on his dps booties) I get around 400 to 450 of the little buggers per hour. It's winter - or at least getting there - so ten hours of darkness are not completely unreasonable. Those Klingons knew more about grinding reputation than I would have given them credit for.
And just so this post does not just show I am a complete geek: This is the path I take.
Run up to Durnholde Keep (closest from Southshore flight path) and have a good look at the outside walls. This'll be the last time you see them for roughly eight hours. Those two guys at the start? Yeah.. they give reputation already. Don't let them suffer.
Through the gate, over the bridge, up the hill and turn to the left towards the "castle" entrance is the most favourable way. If there is anything with a Syndicate nametag on the way? Yeah.. that. Sword through the face or some such. Walk all the way up to the broken little tower before turning around and entering the ruins of the castle.
There's two things to take note of in this pile of rubble. The poor trapped Orc is here for a horde quest (and doesn't give reputation anyway) and the Jailors can spawn in here as well. They don't give rep either - and are quest mobs for level 20s. No need to kill them. As usual ... follow the wiggly red line and crush everything in your path.
Down over the side and along the path around the pit, then jump into it and start killing in front of the little huts - and don't let anyone hide inside. They probably store secret and forbidden things there anyway.
Once you come out under the bridge, there are two more huts left and you can then climb up that fallen tree to walk along the inside wall again - taking you straight back to the entrance. Don't forget the two guards outside before going over the bridge again.
At my current damage the respawn is fast enough to never have to stop. Which is good. The little Syndicatelings only have about 521 health as well. Poor things.
You'll need to keep this up to 1 point before Revered - from there on it's the "Box hand in quest" with all of it's own problems.
Oh one last thing. While meditative and fun, I clearly recommend you do something to keep you awake. In my case it's listening to rock music in the background (I'm better at mass-murdering pixels if there is nice music on) and running Comix addon. It cheers me up immensely.
Tuesday, 16 November 2010
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